Monday, 20 February 2017

More previews of "Into the Unknown" (5e compatible B/X inspired game)

I've been doing most of the grunt work with layout and art and so forth on the five booklets I plan to release. So here is a sneak preview of the covers of all five booklets.

I am doing five booklets because this is meant to be as usable and easy to use at the table as possible.
So one book for character creation (and during the game, equipment - The weapons table, fx, is on the last page. Real easy to look up), another for all the shared rules, a third for magic and spells, a fourth for all the GM specific stuff and a fifth reference work for monsters and treasure.

And a lot of effort has been put into the formatting, layout and writing to make sure it is simple, non-superflouous, broken into easy to scan paragraphs for important bit and broken into easy to scan sections on each page. You can check out the full Book 2: Playing the Game to see how you like it.

The juiciest book, character creation, is getting near to be done. Stay tuned.

PS. As you can tell, it is all open game content and will be released as Pay What You Want. So go crazy. :)

Thursday, 9 February 2017

Preview: "Into the Unknown - Book 2: Playing the Game" (lite 5e compatible OSR game)

I did it - I actually managed to finish a project. Or part of it at least.

Available for your consumption is

Book 2: Playing the Game 
Into the Unknown - A 5e compatible game for OSR gaming.

This is basically the rules for 5e D&D, excluding magic, chargen and DM specific stuff packed into a mere 24 large-font pages of rules, with artwork on top. Probably could have made it into 22, if not for the 2½ pages of attribute descriptions I wanted to include.

Rule differences from 5e in this booklet: 

  • Harsher rules for healing
  • Looser definition of long and short rest
  • Dropping to 0 hp causes exhaustion
  • Proficiency areas based on class and background instead of skills (this will be detailed more in Book 1 for chargen)
  • Proficiency advantage
  • Fighters get proficiency bonus to improvising stunts in combat
  • A few optional rules for firing onto melee and succeeding at a cost
The main differences will be found in the other booklets, most notably Book 1 on chargen and Book 4 on How to GM (spells and monsters will be made simpler as well in their booklets) where you will find the inspiration from B/X more visible.