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Showing posts with the label DnD-tropes

Magic-User & Priest write-ups for "Into the Unknown" (B/X-5e hack)

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I've already shared write-ups for the  Halfling [Race-as-class] ,  Fighter & Rogue classes  and  Book 2: Playing the Game  for my B/X-inspired 5e hack, Into the Unknown. Without further ado, here are write-ups for the last two core classes. The Magic-User (PDF) The Priest (PDF) Here, I am making use of the categorisation employed from OD&D all the way to 2nd edition - of later classes, such as druids, being sub-classes of the four main classes. Except, I've simplified the distinction even more and not even made them sub-classes but different class features. So sorcerers, warlocks and wizards are all the same class. The magic-user class feature only shows up at 1st and 2nd lvl and basically just defines how a magic-user learns spells. I feel each feature is still very thematically distinct without needing to be separate classes. With the priest class, I am stretching this a lot more - as druid/cleric as class feature shows up on a lot of levels and they

Riffing on names for my B/X-5e hack

So far, I have been using "RedNext" as my working title (mix of 'red box' and 'd&d next'). As I am progressing, I am thinking I should go with a better name. These are the ones I've toyed with so far: Vaults & Wyrms Wyrms & Warlocks Crypts & Chaos Catacombs & Crypt Things Orcs & Owlbears Ruins & Rust Monsters Tombs & Horrors Adventures in the Unknown Into the Unknown Journeys to the Unknown Unknown Journeys Basic Adventures Into the Underworld Journeys to the Underworld Underworld Adventures So far, I am leaning towards Into the Unknown thoughts?

Monsters/Humanoids as Playable races in D&D

It has been leaked that the forthcoming Volo's Guide to Monsters will have rules for playing Aasimar, Bugbears, Firbolgs, Goblins,Goliaths, hobgoblins, Kenku, Kobolds, Lizardfolk, Orcs, Tabaxi and Tritons. Setting aside my current movement towards even finding elves a bit problematic as a playable race, I can see the case for things like Aasimar, Kenky and Goliaths. But bugbears? Goblins? Hobgoblins? I've even seen complaints that gnolls weren't included. What? These are monsters . I guess it comes out of an assumption that I've grown to wholesale reject - A naturalistic approach to critters. Ie, that gnolls or bugbears are just another intelligent species like any other, albeit one more violent then most.  In other words, they are not really monsters. This approach, populised I suppose by the WoW/Eberron approach to orcs as Noble Savages, to me roundly defeats much of the Raison d'Etre for D&D adventuring - Namely that it is ok to kill these cr

Meditations on the right D&D system - how to choose?

I have recently felt a yearning to settle on a proper system as a lens to express and think D&D through. The ones that are floating through my mind are B/X, Swords & Wizardry, 5e, DCC and Fantastic Heroes & Witchery. For pure nostalgia, B/X is the one. And also why I am not feeling it for Labyrinth Lord. I don't really see what it is supposed to offer as a new  iteration of BECMI when simplicity+ nostalgia is a driving force? Less nostalgia and with little better solutions to make up for it that I can tell. 5th edition is the easy choice. It is modern, streamlined, easy to run. But its strength is also its weakness. It is so very tight and balanced - meaning every tinkering has a consequence (although far less than 3.5 or 4e). This sort of system also creates an expectation of balance, 'fair progression' etc. These may be valid concerns, but I'd like a system that flips players into a world where these concerns are trivial. This concern is contradi

Now you too can use Alignment Languages

Back in the day, when I thought alignments were stupid and confining to character development and lawful/chaotic made the least sense of all, nothing was more contrived than alignment languages . From the Rules Cyclopedia: Each alignment has a secret language of pass- words, hand signals, and other body motions. Player characters and intelligent monsters always know their alignment languages. They will also recognize when another alignment language is being spoken, but will not understand it. Alignment languages have no written form. A character may not learn a different alignment language unless he changes alignments. In such a case, the character forgets the old alignment language and starts using the new one immediately. So because of your philosophical convictions, you learn how to speak a new language. Right, way to go putting everything in black and white. I wondered if anyone ever actually used this bizarre device at the table. Of course, since then I've done a