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Showing posts with the label races

5e Race-As-Class: Dwarf (Into the Unknown)

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The Dwarf is up for review. Full version at the bottom of page The Dwarf in B/X is basically the fighter with better saves. I decided to let Extra Attack be a unique feature of the fighter in Into the Unknown.  So the Dwarf is instead based around being a a good mook horde breaker (from 3rd level onwards) and otherwise being a reliable hard damage dealer against solitary foes, who can also take a good amount of punishment. I've tried to focus on mechanics that doesn't require extra die rolls or new mechanics to learn (or if they do, ride on existing ones - two abilities look at the ignored die of advantage/disadvantage for their effect - And two other abilities involve invoking advantage and disadvantage for nice synergies). Oh and I added favored enemy. Because it's well known that dwarves carry a mighty grudge against their enemies. Overall, I am really happy with the result. I think it would be would to play (combining free shoves on advantage with opportuni

Monsters/Humanoids as Playable races in D&D

It has been leaked that the forthcoming Volo's Guide to Monsters will have rules for playing Aasimar, Bugbears, Firbolgs, Goblins,Goliaths, hobgoblins, Kenku, Kobolds, Lizardfolk, Orcs, Tabaxi and Tritons. Setting aside my current movement towards even finding elves a bit problematic as a playable race, I can see the case for things like Aasimar, Kenky and Goliaths. But bugbears? Goblins? Hobgoblins? I've even seen complaints that gnolls weren't included. What? These are monsters . I guess it comes out of an assumption that I've grown to wholesale reject - A naturalistic approach to critters. Ie, that gnolls or bugbears are just another intelligent species like any other, albeit one more violent then most.  In other words, they are not really monsters. This approach, populised I suppose by the WoW/Eberron approach to orcs as Noble Savages, to me roundly defeats much of the Raison d'Etre for D&D adventuring - Namely that it is ok to kill these cr

Halfling [Race-as-class] for 5e (RedNext B/-5e hack)

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Halfling - Racial Class 5e (PDF) First of all, let me start by saying - 5e may be simple and balanced, but class design is NOT.  Class design is really where the designers put in the highest level of complexity into the system. Lots of unique sub systems (battemaster, warlock), maneuvers that break the action economy in unique ways, implied strategic build paths, etc.  All stuff I want to simplify away with  RedNext  - take away the excess of moving parts.  But even besides that, there is lots to consider - Every level gets a bennie of some sort (in three tiers), some hardcore class defining ones, others thematic. And impact of bennies is asymmetrical from class to class (except 5th and 11th). And all of them have frontloaded abilities that are on the surface overpowered.  Weighing all these up and when to put the big ones is a lot to consider - Making the Halfling took time! Dwarf and elf might be easier purely because I now have a better grasp of the ideas behind clas

Humanoids, Part II: Trolls

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This is a followup to  Giving Humanoids a Raison d'être , where I cover the Goblins Bugbears, Ogres and trolls. Or simply: Trolls. Let's throw in hill giants, ogre magi (Onis) and hags for good measure. The humanoids discussed in the previous entry were, in a sense, write-ups of  Gygaxian Naturalist  critters. In this article, the remaining ones will be those of a decidedly more mythic  bend. I've compiled them all under the label: Trolls. I've never loved the D&D troll. As a critter, it is a fine piece of work. Everybody fears and loathes regeneration. But trolls, at least as a Scandinavian, has unavoidable mythic connotations to me that Poul Anderson's strange concoction does not meet in any shape or form. The D&D 'troll' is wonderful Chaos Beast no doubt, but it is not mythic. And trolls are mythic. Instead, I've stripped the D&D troll of its rank and title and assigned it to some others critters of mythic origin who could really

Humanoids, Part I: Giving Humanoids a Raison d'être

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Another issue frequently blogged about in the D&D and OSR blogosphere is the neverending variety of humanoids in D&D and their vague distinctions. Goblins,hobgoblins,bugbears,orcs,gnolls,kobolds,orogs,etc. It seems Gygax basically made a critter for each minor increment of hit dice - Their differing roles otherwise being trivial. I've struggled myself with this as well - What really distinguishes orcs from hobgoblins? What is the point of having kobolds and goblins? I think I have landed at what I feel is satisfactory writeup for the various humanoids that makes them distinct and gives me a reason to have them in the world. Partly because I've identified what I think is one of the main issues with the various humanoids - It is never clearly defined how they relate differently to humanity. I found that once I started thinking about these races having a history and then focusing on their ecology as they impact humanity, gave me inspiration to start writin