MAPS. It's a big thing
Man, maps. As a teenager I spent hours pouring over them,studying areas and worlds based on them. Who was neighbouring who and what areas did they have to go through to get to each other? How many day travels deep is that forest? How few roads are in that area? How many towns per days of wilderness? I sort of left behind this level of scrutiny in my 20s in favour of more explicit and condensed information but I don't think now that this was for the better. These sort of questions are evocative and immersive. A map says a lot about the kind of setting you are dealing with. The map of Erce has gone through a lot of evolution over the years. About a year ago I thought I had settled on the map structure, but even now I am making small changes to the continent. Over the next few weeks, I will discuss different setting maps, how they inspire (and how they don't) and wrap it up with an introduction to the actual map of Erce,it's evolution, why it is way it is, what I like