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Fantasy Map Review VII: Erce

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For links to all instalments in this series,  go here . Final instalment in my review series of classical maps is my own - The Mythlands of Erce! The main large map is more or less finished by now. Click here to download the full size 6000x4000 map It would seem a bit puerile to review what I like and don't like about my own map, so I am just going to talk a bit about what I am trying to do with it, the process and how I feel about the result. One of the touches I am pretty happy with (and which really helped me figure out the proper scale of symbols as well) is that this is actually a hex map. Each mountain is a hex, woodlands border to hexes, albeit lazily, so do hills, etc. So this can actually be used a table, players can be told what hex they are in and see what can of primary terrain it has, calculate overland travel, etc (I didn't go for hexes for the seas because imo, sea travel is almost always a pointcrawl anyway). I feel like I have to show a slightly

More previews of "Into the Unknown" (5e compatible B/X inspired game)

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I've been doing most of the grunt work with layout and art and so forth on the five booklets I plan to release. So here is a sneak preview of the covers of all five booklets. I am doing five booklets because this is meant to be as usable and easy to use at the table as possible. So one book for character creation (and during the game, equipment - The weapons table, fx, is on the last page. Real easy to look up), another for all the shared rules, a third for magic and spells, a fourth for all the GM specific stuff and a fifth reference work for monsters and treasure. And a lot of effort has been put into the formatting, layout and writing to make sure it is simple, non-superflouous, broken into easy to scan paragraphs for important bit and broken into easy to scan sections on each page. You can check out the full  Book 2: Playing the Game  to see how you like it. The juiciest book, character creation, is getting near to be done. Stay tuned. PS. As you can te

Preview: "Into the Unknown - Book 2: Playing the Game" (lite 5e compatible OSR game)

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I did it - I actually managed to finish a project. Or part of it at least. Available for your consumption is Book 2: Playing the Game   of  Into the Unknown - A 5e compatible game for OSR gaming. Download here This is basically the rules for 5e D&D, excluding magic, chargen and DM specific stuff packed into a mere 24 large-font pages of rules, with artwork on top. Probably could have made it into 22, if not for the 2½ pages of attribute descriptions I wanted to include. Rule differences from 5e in this booklet:  Harsher rules for healing Looser definition of long and short rest Dropping to 0 hp causes exhaustion Proficiency areas based on class and background instead of skills (this will be detailed more in Book 1 for chargen) Proficiency advantage Fighters get proficiency bonus to improvising stunts in combat A few optional rules for firing onto melee and succeeding at a cost The main differences will be found in the other booklets

Riffing on names for my B/X-5e hack

So far, I have been using "RedNext" as my working title (mix of 'red box' and 'd&d next'). As I am progressing, I am thinking I should go with a better name. These are the ones I've toyed with so far: Vaults & Wyrms Wyrms & Warlocks Crypts & Chaos Catacombs & Crypt Things Orcs & Owlbears Ruins & Rust Monsters Tombs & Horrors Adventures in the Unknown Into the Unknown Journeys to the Unknown Unknown Journeys Basic Adventures Into the Underworld Journeys to the Underworld Underworld Adventures So far, I am leaning towards Into the Unknown thoughts?