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Setting Review II: Greyhawk

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After Forgotten Realms, we move further back in time to take a look at the setting it knocked off its perch as the de facto setting at TSR - Gary Gygax's very own World of Greyhawk (I will, at times, be comparing the two settings for the very same reason). Quick intro to the setting (See also my  review of the map of greyhawk  - Incidentally, the most visited entry on my blog) The world of Greyhawk is a Sword & Sorcery setting built on a proper medieval chassis with just a light sprinkling of Tolkien influences.  It is built around a dichotomy of the lands of Men being relatively mundane, with the history and cultures of these having a suitably 'realistic' feel and the wilderness being home to the Weird - The place where adventurers go to experience the fantastical. Here, Greyhawk has a strong 'anything goes' approach where spaceships, timetravel, contact with other worlds, from the silly to the serious, are all within the tone of the setting.

Setting Review: The Forgotten Realms

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Following on  from my  Setting Map review series  and my more recent thoughts on  4e's Nentir Vale  and  Dragonlance as a coming-of-age sandbox , I've decided to start a review series of published settings overall. Mostly D&D, but we'll be delving into some 3rd party settings, Warhammer and a few others. These reviews will be personal and mostly aimed at giving the reader an impression of the flavor, style and gameability of the setting. I am starting with the setting that has probably the greatest exposure of all. The forgotten realms! Everyone knows it, or knows of it, at least. Quick intro to the setting ( See also my review of the map of the forgotten realms ) Let's start by showing the realms from its most flattering side. Quote Ed Greenwood, from the old 'gray box': "Most of the area under discussion here has until recently been covered by wild forests and unsettled grasslands. Civilization is still a novelty in much of this world

Dragonlance was a Unique Sandbox

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Dragonlance has a bad rep in some old school circles . For me, it has always been one of my favourite settings. It certainly has its flaws, but it had a brand of fantasy that mixed coming-of-age stories,  faerie tales,  romantic sagas and plain D&D in a way that spoke very viscerally to my sense of wonder and... well, fantasy. The novels helped create a sense of immersion and of an intertwined and living world with its own mysteries and concerns. Not the Chronicles/Legends (or their spinoff railroads) mind, though I read and enjoyed them (they now figure prominently on my 'not sure I want to ruin childhood/teen memories by re-reading in my 30s' list). That story was too big really to be about anything other than the heroes it featured. It was never really what Dragonlance as a world was about for me. It was all the other ones, the small tales, that grabbed me and pulled me deeper into the setting. And of course Tales of the Lance,  the boxed set: Some people hate th