ACKS II Review
tl;dr A giant-sized core ruleset that nonetheless offers the best take on an Advanced version of D&D you are likely to find. I never really looked at the Adventurer Conqueror King System, though I had heard good things about it, as an elaboration of classic D&D with a proper domain game. When the new Imperial Imprint (II, aka v2) came out, I decided to spin up my drivethrurpg account and plop for the pdf. Let's start by saying this is not classic D&D. It is evidently based on BX/BE D&D, with its math and level progression advancing only to 14th level. But the scope and detail of this game is far more ambitious than anything Classic and those who enjoy the restrained core of Classic D&D will find the wealth of options and systems overwhelming. It is rather an alternate attempt at making an Advanced D&D, based on Classic D&D. And it is epic/monstrous in scope. Let's look at word counts of core rulebooks (not including monster manuals): ...
No further elaboration?
ReplyDeleteAlso, you really love/can get past an eighties hairstyle.
I believe in letting art speak for itself every now and then.
DeleteThe hairstyle is incidental. I believe in generic hero-hair in the vein of LotR for males and whatever style you want for females. I accept that fantasy genetics tend to produce impossibly lush curls, the likes of which only Timothy Omundson could hope to compete with on planet earth.
One thing that does rock my boat though, is that hobgoblin's moustache on the cover of "In Search of Adventure."
Got a soft spot for 'Promise of the Witch-King'.
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