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Showing posts from October, 2019

A short review of "5e-ish retroclones" by Robot Goblin

Robot Goblin has posted a short review of three old school games with modern mechanics. Games as gateway drugs: Five Torches Deep, King of Dungeons, and Into the Unknown. I am slightly peeved that 5TD gets full credit for "every class, and all core rules fit on a single spread or page" when I've sweated blood, sweat and keyboard-ink to achieve the same for ItU (if I hadn't been so slow to produce the thing, I could have claimed credit ahead of Necrotic Gnome for this!). But mostly I am glad to see someone else recognise the effort I put into book 4.  "But Book 4: Running the Game is worth the price of admission, even if you ditched everything else. I think it may be the cleanest, most interesting guide to running a game I’ve ever read and incorporates outside thinking like Fronts from Dungeon World. Its sections on dungeon and hex crawls are short and solid as a beer keg." It was definitely the hardest to write of the five. In the other