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Showing posts with the label O5R

Addendum: Why "Roll under" Ability checks really are the best of checks

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My recent meditations on roll under ability checks and rant against the D20 unified mechanic has generated a bit of commentary and further clarified my own thinking on the matter. This post is an addendum to my  Using Ability Checks in B/X  article, seeking to further explicate why the "Roll Under" ability check truly is the best of ability checks. Earlier today, during my delvings into the blogosphere, I came across this box from  Quarrel & Fable , a Fighting Fantasy spinoff: First thing that struck me was how similar it was to my proposed resolution for Ability Checks . And secondly, it combined those thoughts with my memories of the old Fighting Fantasy  [FF] gamebooks and set my mind spinning into that cross section and how much I always liked the elegant simplicity of the FF mechanic. The best part about doing a post involving Fighting Fantasy is the chance to showcase some of the brilliant art in the gamebooks Now, I've given reasons already in previous posts

How Difficulty Class and the D20 engine ruined roleplaying

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It seemed revolutionary at the time. 3e came out and made a unified mechanic. Roll 1d20 against a target number to see if you succeed. In combat, AC is the target number. For everything else, it's a Difficulty Class [DC]. That's it.  Some of those DCs are calculated as a function of level, opposing ability score etc. But what we also got from this system was a way of ad hoc determining the difficulty of something and then simply saying "roll against that target number to succeed".  In its core form, this is wonderfully simple and intuitive. All you need to internalise is the size of the numbers on a d20 in relation to overall difficulty and then you can resolve basically anything with it. The part about size of numbers has proven to be a bit of an achilles heel for d20 over the years, but that is a different point I will address further below. No, the real point here is that there's an unintended side effect to DCs as a unified mechanic. There are other downsides

The Nebulous Heft of Levels in TSR vs WotC D&D

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One thing that weighs favourably towards TSR D&D rulesets for me is the different experience of character levels. Character levels in TSR D&D just strike me as having far more heft  to them, than levels in 3e onwards.  I remember being much more proud of my AD&D fighter reaching 5th level than I ever was of reaching much higher levels in 3e or 5e. And it's not just due to nostalgia. The achievement felt more significant, as if 5th level in AD&D meant more than 9th level does in 5e. Not only in terms of my investment as a player, but also in terms of what that meant for the character in the world. A 7th lvl fighter in B/X or AD&D setting is a big deal to my mind. A force in the world. A 7th lvl fighter in 5e strikes me as a somewhat more run-of-the-mill character. The AD&D 7th lvl fighter seems somehow further removed from 1st lvl than the equivalent 3e/5e character, It's a nebulous impression that is hard to explain or justify. And I am partly writing th

Review: Ba5ic

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On reddit, I was alerted to another 05R game, BA5IC, an OSR adaptation in 54 pages that was released in October and is PWYW. I shelled out the recommended 2 bucks and decided to have a look. I will do a basic review and also compare it a bit to Into the Unknown and 5TD. tl;dr - A whiteboxed Epic 6 treatment of 5e that has some good stuff in it, but ends up looking a bit more like the author's heartbreaker than a fullfledged game. Presentation & First Impressions: Clocking in at 54 pages in letter format (23,000 words), this is another candidate that goes even slimmer than whitebox. The layout has generous whitespace on the outside, a bit too much for my liking considering the narrow space between columns and slightly cramped space between paragraphs. It is not so much worse than Into the Unknown in this regard though, but still a noticeable difference coming from 5TD's generous spacing on every page. Still the layout is mostly neat, paragraphs mostly don't

Comparison: Five Torches Deep vs Into the Unknown

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It's time for the.... Battle of the 05R games! Into the Unknown squares up against Five Torches Deep and we take a look at how these two games differ and what they have in common. Introductory remarks: As I summarised in the review post on 5TD , If Into the Unknown is a 5e adaptation that seeks to emulate the "non-advanced" B/X style of play, then 5TD is the 5e equivalent of S&W Whitebox, an even lighter retroclone than the famously brief B/X. This difference is evident in word count. Into the Unknown clocks in at 133,000 words (B/X had 113,000). Significantly less than the 'Advanced' version of 5e it compares itself to (the 5e PHB & DMG together clock in at 410,000 words, add in the Monster Manual and it probably comes to around 600,000 words).  Meanwhile 5TD has a mere 18,000 words (whitebox, for comparison, has 33,000). So what do you get for the difference here? The most obvious are number of monsters and spells. 5TD has a on

Review: Five Torches Deep

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When I first learned of Five Torches Deep, it was seeing their kickstarter launch just as I was preparing to release Into the Unknown and I was wondering just how much overlap there was going to be between this 'O5R' game and my own. After reading  Robot Goblin's comparative review of both systems, I decided to pick up the pdf and do a review of it myself. I will of course be comparing it to Into the Unknown as well, but will leave that for a follow-up post. Without further ado, let's go: tl;dr - a "whitebox" style  adaption of 5e. Even slimmer than whitebox, it is missing essential parts for running a full game, but wins out with superb layout and usability at the game table. Presentation & First Impressions: Five Torches Deep (hereafter 5TD) is a 5e-inspired OSR system in a mere 49 pages. Despite its short page count, it doesn't skimp on rich full color art, makes generous use of whitespace, has large fonts and a dedication to smal

Into the Unknown is now available in print & pdf

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Into the Unknown  is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. Get it here in print and pdf! (Also,  Pick up your free character sheet here ) What does the Game have? The game is divided into five digest-sized booklets, optimized for use at the gametable: Book 1: Characters  holds all you need to quickly create a new character (52 pages) Book 2: Playing the Game  has all the essential rules for players to get going (28 pages) Book 3: Magic  is strictly for those players whose characters are spellcasters (54 pages) Book 4: Running the Game  has everything a Game Master needs for running old-school games (85 pages) Book 5: Monsters  holds a selection of ready-to-use critters, complete with morale scores and treasure types (65 pages) These are all laid out and edited to be as quick to scan and find what you are looking for

Into the Unknown is complete! (pending proofs for release)

Today, I finished the last bit of writing, editing and proofreading on the last book, uploaded the files to onebookshelf and am now awaiting approval (which will go through no problem I expect) before I can order proofs. When they come in, and assuming they look as I expect them to look, I press the button for release and they are released! I expect this will be no more than two weeks away. In between there is a few hours work with fitting the pdf products with cover and back cover, writing product descriptions and setting up bundle deals. But the files I have on my computer are basically the ones I expect to go on sale in two weeks or so. I can't quite believe I am finished. This started out as a small scale project I thought I wrap up in a few months, grew into a complete game with ambitions for proper layout, plenty of artwork and all that jazz that people would enjoy having at their game table. The last year of sickness I've battled with didn't exactly speed things

Introducing: O5R Games (Splitting this blog into two)

I am far enough ahead with Into the Unknown being print-ready, that the first two booklets just needs proper cover formatting to be print ready. And am basically 90% done with the remaining three. SO should be only a few months away now from a POD release. Which also means I've set up O5R Games at onebookself.com. And at this point, I think the game needs a more focused platform than the blog I set up originally to riff on my homebrew setting. So I've set up a new blog: https://o5rgames.blogspot.com/ That is where all items related to Into the Unknown will go. But also anything OSR related and of general rpg interest. Basically this blog will go back to being a blog about my homebrew setting and stuff I think only I would care about. I've migrated most of the posts I think belong in the former category to the new blog as well. You can expect the new blog to be busier than this one.