More Thoughts on How to Run a Proper Dragonlance Campaign (and how it all went wrong)
One of the blog entries I find myself returning to is the one I wrote about Dragonlance being a unique sandbox setting . I ran it as a kid and it's a campaign I'd love to run again as an adult. Here are my thoughts on where it all went wrong for Dragonlance and how to fix it to run a proper campaign that feels like a dragonlance campaign. My main frustration with Dragonlance as a setting is how unrealised its gaming potential is. There's the issue of the novels, obviously, and the iffiness of how to set them aside in a way that makes the world more open to player characters. And how the original adventure that mirror the novels kind of ends up being the only story worth telling in the setting. It's not of course, but the setting has continuously struggled with its identity as a gaming world in light of this. How to escape the novels and make the setting itself greater than the original adventure path? They've tried, but the attempts have bee...