Streamlined Mechanics aren't all they are made out to be
I'll tell you what I instinctively disliked the first time I opened the 3e Player's Handbook: Priest spell levels going all the way up to 9th level. Now, the reasons for this change seem fairly obvious to my mind. It streamlines spell progression for priests and wizards and makes it easier to gauge power level of a priest vs wizard spell. But are those actually good reasons? Is streamlining in and of itself a positive? Perhaps being able to gauge power level is useful, but tangentially so if so. How often do you need to compare a priest spell to a wizard spell and determine how powerful they are compared to each other? As for streamlining spell progression between wizards and priests - This may seem useful as it makes progression transparently equal (getting rid of different XP tables was another move to ensure everybody progressed at the same pace. An alleged virtue I would question the virtue of), but it belies a point that is central to the argument of t...