The 3 Mile Hex - The Natural Unit for Exploration
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8Fn4yGGVGWyGF3UFXi2x2v65XoTXFdhfOQT0zGM7rUQ2tMuyXMFL8vANyEOTn-2E5uPPl2oGbn2wbbaKP1zLrnychy93Mk9iH14zNNuDMa1IAbskOwoMP8HuWe0wz-5KTGlcrZmLK7n0iSCVOhfOKCHjaeX2r6up5FGj4-XK84241AL8MnQO0LUee1l4/s320/F0ntYzKacAA88gh.jpeg)
There will be interludes between the AD&D Appraisal series, to keep my own writing motivation going. I was going to do a 3-mile hex post outlining the virtues of it, but turns out Silverarm did that already and stole all my points (even down to the "Outdoor Survival also uses 3 miles") and added more points I wasn't aware of myself. So go read that excellent piece and come back here. What I instead want to talk about is how the 3 mile hex is a very close fit to our natural sense of distance and visualisation and how the that makes the 3-mile hex the perfect blend between immersion and usable game artifact and how to actually bring that into your game. Minaria hexmap. Scale: 1 hex = 50 miles. Not what we're going for here. A while back, Noisms contemplated the difficulty of creating a sense of wonder in journeys . The difficulty with journeys in RPGs is the scale of it. It becomes too big, and thus too abstract, to visualize, to immerse oneself into. I tried, un