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Showing posts with the label 2e

Appraising ADVANCED D&D - Part 4 (Classes Addendum: 1e comparison)

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I started doing some 1e comparisons when I wrote the previous entry, but it quickly grew out of control and I decided to section it off, so that 2e classes also get to be compared on their own merits. That said, let's look how classes stack up in 1e vs 2e: What has been left out from the accumulations of classes from 1e? Monks and Assassins were in the 1e PHB and dropped. Thief-Acrobats, Cavaliers and Barbarians introduced in Unearthed Arcana didn't make the cut either. I say to all of this - Good riddance. Let's take a closer look: Monks . Mechanically, Monk was probably the shittiest class ever devised for D&D, and conceptually too marginal to merit being salvaged for 2e. Are 3-5e really richer for bringing it back? I think not. Assassins ! The original edgelord class. In Gygax' own words, "The anti-thesis of weal." Bleeeergh. Having a core class that must, by the book, be of evil alignment in your core rulebook is just a recipe for bad group dynamics, i...

Appraising ADVANCED D&D - Part 3 (Classes)

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The AD&D appraisal show is back on the road. Today is about classes and it's a bit long, so here is the  tl;dr - a high level run-through and review of the classes, priests get the most attention, we look at the weird asymmetrical XP progression inherited from 1st edition where warriors are the slowest to advance from 7th to 14th level and wrap up with what racial requirements and certain classes means for the implied AD&D world.  Alright, let's get to it. Don't tell me you seriously believed we were done showcasing art from the revised core rulebooks? Few things are more defining for a DnD game than its take on classes. And in 2e, we find probably the best take on it that has been done. Presentation-wise, they are, finally, organised into the sensible class categories the game has been asking for ever since OD&D introduced the spuriously defined notion of 'sub-class':  Warrior (Fighter, Ranger, Paladin) Wizard (Magic-User, Specialist) Priest (Cleric, Dr...

Appraising ADVANCED D&D - Part II (Races)

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Mmmm, races from the good old days, Before tieflings, drow and dragonborn became core options in the World of Warcraft menagerie that is modern D&D. This is the D&D liberals want. There are no half-orcs in second edition. I don't miss them and honesty feel half-elves could just as well have been left out. Although it is the ability score adjustments that perhaps initially draws the eye on that first page of the PHB chapter, that is really only a small part of the page and everything else is actually the interesting stuff: Minimum and maximum ability scores. Class Restrictions.  Level Limits.  How can we know that Dwarves are a durable and stocky lot? Because no dwarf will ever have less than STR 8 and CON 12. We can know elves are clever and prepossessing folk, because no elf has less than 8 in INT and CHA. It goes the other way too - Dwarves have a cap of 17 for DEX and CHA (which means with the -1 CHA adjustment, no dwarves with more than CHA 16) and can never  ...

Appraising ADVANCED D&D - Part 1 (Ability Scores)

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It's time. A detailed and opinionated appraisal of the best, or possible second best, version of Dungeons & Dragons ever made. I mean of course Advanced Dungeons & Dragons, Second Edition. There are many things to love about the Classic D&D line (B/X, BECMI, Cyclopedia). Its streamlined, narrow and intuitive numbers. Its focused presentation. The way it knows, better than any other version of D&D, what it wants to be and then just executes that vision. Its superb chassis that makes it as good for running as-is, as it does for extensive houseruling. It is thus perhaps a tad ironic that many of the things there are to love about Advanced  Dungeons & Dragons are diametrically opposed to the reasons for loving Classic D&D. Extolling the virtues of Classic D&D often end up as an implicit critique of AD&D. And many of the reasons for playing AD&D are a stark rejection of the virtues of Classic D&D. Nonetheless, I want to be understood here. When I ...

Ailments for the Poor Fighter

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I discussed the poverty of options for the poor fighter recently. And concluded that extra attacks seems to be the go-to solution for giving the fighter something extra. I think it's a poor solution. For one, I think breaking the action economy is generally undesirable. It makes it the impact of a lot of other bennies exponential, it slows down combat and adds tactical decision-points that mostly don't really add anything to the combat experience, other than the fighter being better than he was. I also think it is a bad fit for the low resolution of the D&D combat round. A round is already 6-60 seconds long (depending on edition) and we are supposed to understand that the attack roll and subsequent damage roll is the sum of a rally of blows exchanged. So how does extra attack fit into this? It seems to me a high-resolution manoeuvre retrofitted into a low-resolution attack sequence. As I see it, extra damage is a mechanic that plays much better into this abstraction. Four E...

The Fighter Across All Editions of TSR D&D

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Ok, it's time to get back to elf-games. And why not look at the class that is simultaneously the most beloved and under-appreciated class in the history of D&D? I was going to include assessments of WotC fighters too, but honestly, they end up being so different, and embedded into different systems, that it's like comparing apples and oranges. I would still like to look at the 3e fighter, as that has at least a little continuity with TSR D&D but I think that's for a different post on why feats aren't so bad after all and have a place in all versions of D&D... Moving ON , let's dig in: OD&D : Fighting-Men, as they are called. They get d6 hit die like everyone else, but they start at HD 1+1 and gain more HD as they level than clerics or magic-users (at level 10, the fighter has 10+1, cleric 7+2 and and magic-user 7). They have no armor or weapon restrictions. For weapons, this only matters in regards to which weapons are typically magical (swords, figh...

Standing up for D&D's Gen X: 2e (Part 2)

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This is part 2 of a 2 part series. Part 1 is about 2e rules. Part 2 is about 2e 'culture'.  Here's my dirty little secret that I never told anyone before: I actually really liked the Complete Book of Elves. I am just going to leave that bombshell hanging in the air and return to it later in this post, in the hope that the shock value of that statement will minimise the impact of what I am going to say next. The aesthetic of 2nd edition expanded and improved the D&D genre of fantasy. I am going to interject here and say that this post covers two 'cultural' parts - Genre/aesthetics and Style of play. Right now we're obviously talking the first part, but I will get to the second further down. Alright, back to the topic at hand: Let's ignore the masochistic"I prefer the cheapass sketches to top of the line artists" argument that you see 1st editioners espouse every now and then as insular nostalgic nonsense and go to a second point:  Most 1e grogn...