Appraising ADVANCED D&D - Part 3 (Classes)
The AD&D appraisal show is back on the road. Today is about classes and it's a bit long, so here is the tl;dr - a high level run-through and review of the classes, priests get the most attention, we look at the weird asymmetrical XP progression inherited from 1st edition where warriors are the slowest to advance from 7th to 14th level and wrap up with what racial requirements and certain classes means for the implied AD&D world. Alright, let's get to it. Don't tell me you seriously believed we were done showcasing art from the revised core rulebooks? Few things are more defining for a DnD game than its take on classes. And in 2e, we find probably the best take on it that has been done. Presentation-wise, they are, finally, organised into the sensible class categories the game has been asking for ever since OD&D introduced the spuriously defined notion of 'sub-class': Warrior (Fighter, Ranger, Paladin) Wizard (Magic-User, Specialist) Priest (Cleric, Dr...