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Showing posts from February, 2024

Ailments for the Poor Fighter

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I discussed the poverty of options for the poor fighter recently. And concluded that extra attacks seems to be the go-to solution for giving the fighter something extra. I think it's a poor solution. For one, I think breaking the action economy is generally undesirable. It makes it the impact of a lot of other bennies exponential, it slows down combat and adds tactical decision-points that mostly don't really add anything to the combat experience, other than the fighter being better than he was. I also think it is a bad fit for the low resolution of the D&D combat round. A round is already 6-60 seconds long (depending on edition) and we are supposed to understand that the attack roll and subsequent damage roll is the sum of a rally of blows exchanged. So how does extra attack fit into this? It seems to me a high-resolution manoeuvre retrofitted into a low-resolution attack sequence. As I see it, extra damage is a mechanic that plays much better into this abstraction. Four E...

The Fighter Across All Editions of TSR D&D

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Ok, it's time to get back to elf-games. And why not look at the class that is simultaneously the most beloved and under-appreciated class in the history of D&D? I was going to include assessments of WotC fighters too, but honestly, they end up being so different, and embedded into different systems, that it's like comparing apples and oranges. I would still like to look at the 3e fighter, as that has at least a little continuity with TSR D&D but I think that's for a different post on why feats aren't so bad after all and have a place in all versions of D&D... Moving ON , let's dig in: OD&D : Fighting-Men, as they are called. They get d6 hit die like everyone else, but they start at HD 1+1 and gain more HD as they level than clerics or magic-users (at level 10, the fighter has 10+1, cleric 7+2 and and magic-user 7). They have no armor or weapon restrictions. For weapons, this only matters in regards to which weapons are typically magical (swords, figh...