Welcome to Erce
Erce is most fundamentally a setting
where mundane people can leave behind their regular homes and enter a
dark and chaotic mythic wilderness. In the human dominions of Law,
the gods rule and they have ordered the lands and made them
relatively safe.
Beyond the divine dominions, in the
wilds, Chaos rules and all bets are off. Here one may encounter
bloodthirsty elves riding with goblins in wild hunts; troll sorcerers
abducting babies for their thaumaturgic rituals; woodlands that are
larger on the inside than the outside and paths that can not be
retraced. Conversely, one may also meet with an elven champion of
life, song and laughter who arrives to save villagers from undead
incursion, a cunning giant wizard who will trade ancient spells for a
small favour and demonic imps who wish only to show you the true
meaning of free will.
Hildebrandt captures a lot about the feel of Erce. |
The
champions of humanity who enter these mythic lands are inevitably
touched by the gods and saturated with the magic of the lands they
battle with, becoming mythic heroes themselves – Epic, larger than
life and perhaps even alien to the very mundane lands they grew out
of and protect. Such are the fickle fates of the Mythlands of Erce.
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