1-page rules summary of 5e / Into the Unknown (B/X-5e Hack)

Once you boil 5th edition of D&D down a bit, it is actually a very simple game. So much so that you can outline the basics of the whole and all the needed terms in one page. So I went ahead and did that for Into the Unknown, since the aim of this 5e hack is to make it as simple and easy to play as B/X was - But using the more streamlined and balanced engine of 5e.

Only real variances here from 5e are use of the term "magic-user" instead of wizard and "Proficiency area" instead of "Skills"

Comments

Top 6 most viewed posts in the last 12 months

The Difficult-to-Believe Case of Zak Smith's Innocence

The 3 Mile Hex - The Natural Unit for Exploration

In Praise of "Black Box" D&D

Addendum: Why "Roll under" Ability checks really are the best of checks

How Difficulty Class and the D20 engine ruined roleplaying

The Fighter Across All Editions of TSR D&D